Subject: [PW!] [WC] Carping About Possible Changes in Schedule
Date: 6 Dec 2002 13:27:37 -0800
From: bandraptor@yahoo.com (Bandraptor)
Organization: http://groups.google.com/
Newsgroups: alt.games.nintendo.pokemon
"Hello! Three tickets please!"
The woman who is working the ticket booth just outside the Red Rock
Island Arena squints her eyes at the customer, who is clutching a
Togepi against her chest with one arm, and holding her free hand out
as if to indicate the number of tickets that she wants, even though
she doesn't have any fingers to indicate with. The ticket seller looks
the girl over from head to toe, glancing at her brown hair, pink
shirt, blue jean shorts, and spiked tail. "You're a Pokemon, aren't
you."
"Yup!" The female Hitmontop says cheerfully. She gestures to her
companions, "We all are. My name's Cappie, and if you could sell us
the tickets now, that'd be great. We flew all the way from Violet City
on Pidgeot when we heard about this tournament, and I felt pretty bad
when we got here and learned that we'd already missed the first day of
competition. We don't want to miss seeing any of today's matches,
so--"
The ticket seller sighs, "I have to tell you, I'm really not supposed
to let any wild Pokemon into the stadium. Strict orders from Nurse
Joy."
"Why not?" Cappie asks. She thinks about this for a minute, then
chuckles, "Don't worry, we're not going to hurt anybody. We're
Pokemon, not mountain lions. We know how to behave ourselves."
"It's for your own safety." The woman explains, "And that of the
people in the stadium. Imagine what would happen if a Trainer decided
to capture you, and a fight broke out in the bleachers. Someone could
get hurt, or even die."
"Don't worry." Cappie points to her waist, "Do you see this belt? It's
a Silph Co. Anti-Pokeball belt. It binds to my genetic signature, and
protects me from getting captured by Pokeballs, the same way that a
captured Pokemon is prevented from getting captured by a second
trainer's balls. If anyone in the bleachers tries to capture me, their
balls will bounce right off, and they'll leave me alone, assuming that
I'm a trained Pokemon."
The ticket seller thinks about this. "Well...you sound like you know
how to take care of yourself. And there're already three wild Pokemon
and a hybrid in the stadium, so I guess a few more won't hurt." She
prints up three tickets. "Okay, I'll let you in."
"Thanks!" Cappie grins from ear to ear. She nudges a Magby, who has
been hidden behind her leg up to this point, "Gar, thank the nice
lady."
Gar the Magby blinks in terror as he cranes his neck up towards the
tall human. "Uh...uh..." He bends at the waist, and quickly stammers,
"Thankyouverymuch!" before ducking behind Cappie's leg again.
"This means a lot to us." Cappie tells the woman, "I've been training
my students to use a variety of different techniques, but nothing
teaches application like viewing actual combat. I want my students to
see how professional fighters handle themselves in battle!"
"Students?" The ticket seller queries. She catches sight of the pink
Pokegear that's hanging around Cappie's neck, "By any chance, are you
a Pokemon Trainer?"
"Well, that depends." Cappie runs a hand through her hair, "I think of
myself as more of a teacher, since I teach my students to use their
full potential as fighters, but I don't drill them into total
obedience like a trainer does. A lot of people call me a trainer,
though, because that's really the only word there is for those of us
who work with Pokemon. Why do you ask?"
"Well, this might sound kind of presumptuous," the woman begins, "but
I've received word that one of our scheduled contestants is sick, and
we've been looking for someone to take their place. I've been
instructed to offer their time slot to every Pokemon Trainer who comes
through here. Of course, most of the people who come to buy tickets do
so because they *aren't* trainers, just people want a chance to see a
trainer battle. Granted, I haven't had much success finding a
replacement..."
"Well, I'd be glad to help," Cappie says, "except that my pupils are
at too low of a level to compete in a tournament like this. I know
that some people are willing to send their Pokemon into battle under
any circumstances, but I don't believe in forcing my students into a
fight they're sure to lose. It's damaging to their self esteem, not to
mention dangerous."
"Actually," the woman explains, "this is a tournament for Water
Pokemon, so neither your Magby nor your Togepi would be eligible for
entry, regardless. However, there's a Pokemon Rental shop right across
the street from there, and if you were to register for the tournament,
you would be able to borrow a Pokemon from there, free of charge." She
looks at Cappie pleadingly, "Registering backup trainers is just a
precautionary measure--you might not have to battle at all. And to
thank you for your cooperation, the Whirl Cup administrators are
willing to offer you and your party front row seats in the stadium..."
Cappie thinks about this. "Okay, I'll do it!" She smiles, "Front row
seats are hard to pass up, and prepping a Rental Pokemon for battle
sounds like it would be a nice challenge."
"Great!" The ticket seller says, sounding relieved. "I'll contact the
administrators, to let them know that you're on deck. If you wouldn't
mind loaning me your Pokegear for a few minutes, I'll get all of your
registration information recorded, and in the mean time, you can pick
out a Rental Pokemon for your first match."
Cappie takes hold of the strings that hold her Pokegear around her
neck, and lifts it over her head (believe it or not, it's possible).
She hands it to the ticket seller, who, having dealt with Pokegear
many times before, immediately finds the page that contains all of
Cappie's personal info, such as her name and address. Cappie,
meanwhile, turns around, and walks towards the store that the ticket
seller indicated.
"Hello?" Cappie calls, walking inside, "Hello? I was sent over from
the arena. I'd like to rent a Water Pokemon."
"Hello!" An old man greets her, as he steps out from behind a counter.
"Let me guess, you're one of the trainers that signed on as a possible
replacement for that poor boy who got sick last night." He shakes his
head, thinking about Tempo, who, after traveling all the way to Red
Rock, might have to miss his match. "Such a shame, such a shame. Well,
let's get you set up." He walks her into a room that's filled with
aquariums of various sizes. "You're actually the third person to come
through here today, so I'm afraid our selection's a bit limited.
Still, you're luckier than the girl who came here yesterday. She came
in right before we got our shipment, and she only had two Pokemon to
choose from! I can't tell you which one she took, though, since that
would be in violation of my lender agreement. Anyway, have a look
around, and let me know when you find something that you like."
Cappie, Gar, and Togepy all gaze around the room. One of the aquariums
is built low to the ground, and portions of the tank are filled with
large amounts of the sand, which comprise islands that rise above the
water. A Squirtle and a Poliwag are lazing about in the shallow water
of the tank. A second aquarium is filled with coral of the non-Pokemon
variety, and houses a single Krabby, who is scooting sideways through
the coral colony, trying to find the Corsola who normally shares the
tank with him. A third aquarium is wired to a large refrigeration
machine, and the glass is slightly frosted. A Shellder is sleeping at
the bottom of the tank, its tongue lying in the sand. A snowy white
Seel appears quite content as it floats on its back at the surface of
the frigid pool. The fourth tank is empty. It is an enormous tank,
both wide and tall, and it's halfway filled with dark blue seawater. A
note taped to the front of the aquarium says, "Mantine--reorder." The
fifth aquarium is small, plain, and houses a Goldeen and a Magikarp.
Cappie places Togepy on the floor, and suddenly screams, "AHHHHH!!!!!"
The old man jumps. "What! What's wrong?"
Cappie looks around the room a minute longer, then points towards the
red fish in the fifth aquarium. "I'll take that one! I need a Pokemon
that's fearless, and it's the only one that didn't flinch at my battle
cry."
The old man sweatdrops as he stares at her selection, "Magikarp don't
have eyelids..."
"That's okay." Cappie responds.
"Er, are you *sure* you want the Magikarp?" The old man presses,
"Maybe you should check its attacks before you take it..."
Cappie approaches the tank. "Magikarp," she says, standing over the
little fish, "show me your strongest attack!"
The Magikarp flops out of the tank, slapping Cappie across the chest
with the side of its body before falling back into the water.
"Not bad!" Cappie applauds, "But do you know what would make that
attack even stronger?"
The Magikarp cocks its head at her, it's whole body tilting diagonally
upwards in the process. "Karp?"
Cappie narrows her eyes, and speaks very sternly. "First of all, you
need to correct your posture. The fins on your side should be level,
and your back should be parallel with the surface of the water.
Secondly, watch your breathing. I know you're getting plenty of water
over those gills of yours, so there's no need for you to gasp as if
you're drowning. If you breath properly, you'll be able to put much
more power behind your attacks. Third, when you Tackle someone, you
want to hit the softest part of their body with the hardest part of
your body. A hit to the ribcage with your stomach isn't going to do
much. The next time you use Tackle, try hitting with your head. It's
bonier, and more aerodynamic than your side, so you'll hit with more
force." Cappie reaches into the tank, and sets the tilted Magikarp
into a more vertical position. When she is satisfied with his posture,
she pulls her hands out of the water, and steps away from the tank,
"Now, try your attack again!"
The Magikarp jumps out of the tank, and headbutts her in the stomach!
Cappie grunts at the impact, but she doesn't fall over, since she's
trained herself to maintain her balance after any type of attack.
"That's much better, Magikarp!" She turns to the old man, "This
Pokemon will be fine."
The man shrugs. "I've never seen anyone voluntarily take the Magikarp
before, but then, I've never seen Magikarp Tackle like that before,
either. I'll go ahead and get its Pokeball for you." The old man leads
Cappie back into the front room, and begins to rummage beneath the
counter for Magikarp's ball.
"Hey!" The chimes on the door ring loudly as the door swings open, and
a boy walks into the room. He points at Cappie, "You're Cappie, right?
I guess you'd have to be, how many other Hitmontop Pokemon Trainers
can there be on this island?" He opens one of his hands, and presents
Cappie with her Pokegear. "Your registration's all taken care of.
Marissa down at the ticket booth told our boss that you'd signed up,
and they told me to get you, and take you over to the preparation area
inside the stadium."
"What?" Cappie blinks in horror, "I have to battle now? But I've
barely familiarized myself with my Pokemon!"
"No, no! Nothing like that!" The boy reassures her, "We just want you
to be in the preparation area, in case we need you! There's still a
couple of hours before the matches start--you can use the time to
train you Pokemon, and prepare for the match. We're trying to get all
of the participants assembled in the preparation area now, though,
because we have to go over some rules with you, and whatnot." He
glances down at Gar and Togepy, and adds, "Your friends can sit up in
the stands if they want, or they can stay with you, whichever you
prefer. But we have to hurry, let's go!"
Cappie motions to Gar and Togepy, and they follow the boy out of the
store. Just as they're leaving, Cappie remembers her manners, and
waves to the old man who rented her the Magikarp, "So long, and thanks
for the fish!"
TBC...
--Beth